Cali-Battles 8
Freestyle Calisthenics World Championship
– Official Rulebook –
In this CALI-Battle, each participant will be evaluated across five distinct categories: Statics, Power Dynamics, Dynamic Tricks, Flow, and Combination. Within each category, a designated judge will assess the performance of every contestant, assigning scores according to the tables listed below. These tables represents a spectrum of difficulty for moves, ranging from S to D (S, A, B, C, D), allowing judges to precisely gauge the complexity and execution of each move. By employing this scoring system, it not only ensures a fair and thorough evaluation of participants' skills but also distinguishes the most complete athlete across all categories.
CLASS DIFFICULTY
| Class | Points | Requirements |
|---|---|---|
| Class S | 20 Points | S + S + S |
| 19 Points | S + S + A | |
| 18 Points | S + S | |
| 17.5 Points | S + A + A | |
| 17 Points | S + A | |
| 16.5 Points | S | |
| A + A + A + A | ||
| Class A | 16 Points | A + A + A + B |
| 15 Points | A + A + A | |
| 14.5 Points | A + A + B + B | |
| 14 Points | A + A + B | |
| 13.5 Points | A + B + B + B | |
| 13 Points | A + A | |
| 12.5 Points | A | |
| B + B + B + B | ||
| Class B | 12 Points | B + B + B + C |
| 11 Points | B + B + B | |
| 10 Points | B + B + C + C | |
| 9 Points | B + B + C | |
| 8 Points | B + C + C + C | |
| 7 Points | B + B | |
| 6.5 Points | B | |
| C + C + C + C | ||
| Class C | 6 Points | C + C + C + D |
| 5.5 Points | C + C + C | |
| 4.5 Points | C + C + D + D | |
| 4 Points | C + C + D | |
| 3.5 Points | C + D + D + D | |
| 3 Points | C + C | |
| 2.5 Points | C | |
| Class D | 2 Points | D + D + D + D |
| 1.5 Points | D + D + D | |
| 1 Point | D + D | |
| 0.5 Points | D |
N.B: The Classes above apply for All Categories (Tricks, Power Dynamics, Statics, etc...)
- If the exact same combo is repeated by the same athlete throughout the event the judge is allowed to deduct 1 point from the grade.
- If the exact same combo is repeated by the same athlete in the same battle the judge is allowed to deduct 50% of the grade.
- Any combo performed by an athlete that doesn't exist in the table above, will be graded based on the closest option mentioned.
Statics JUDGE (20 Points)
| Class S | Class A | Class B | Class C | Class D |
|---|---|---|---|---|
|
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|
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- Supinated S.A.T
- One Arm Planche
- Reverse Planche
- S.A.T
- Dead Planche
- Maltese
- Full Iguana
- Diamond Planche
- Dragon Victorian
- Front Touch Variations
- One Arm Front Lever
- One Arm Assisted Planche
- One Arm Flag
- X-Planche
- Victorian above the bar
- Full Prayer Planche
- Full Planche
- Straddle Maltese
- Front Touch
- Frontlever Variation
- One arm handstand
- Victorian
- Straddle Variation Planche
- Manna
- Straddle Planche
- Frontlever
- One Arm Backlever
- I-Sit
- Hard Backlever Variations
- Full Bent Arm Planche
- One Arm Elbow Lever Planche
- Handstand Variation
- Iron Neck
- Crystal Neck
- V-Sit
- L-Sit
- Bent Arm Planche
- Elbow Lever
- One leg Frontlever
- Dragon Flag
N.B:
- Static moves must be held for at least 3 seconds to be counted.
- Holding a move for 5 seconds will earn additional points.
- Holding for more than 5 seconds will not earn any further additional points.
- Repeating the same move within the same round will not be scored.
Power Dynamics JUDGE (20 Points)
| Class S | Class A | Class B | Class C | Class D |
|---|---|---|---|---|
|
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- One Arm Planche Press
- One Arm Planche Push Up
- Victorian to Reverse Plache
- One Arm Frontlever Pull Up
- Nakeama (Straight Arm Hefesto)
- Pelican
- Inverted Handstand Push Up
- Victorian Press
- Dead Planche Push ups
- One Arm Frontlever Press
- Maltese Pump and Press
- Deep Planche Push Ups
- Archer Planche Push ups
- SAT Pump
- Entrada
- Backlever Hefesto
- Impossible Handstand Push ups
- Planche Push ups
- Hefesto
- Pronated Hefesto
- Planche press
- Frontlever Pull ups Hip to bar
- Archer Front pull ups
- Impossible Dip Variations
- impossible dip
- Archer Handstand Push ups
- deep 90 degree handstand push ups
- Straddle Planche Push ups and Press
- Front press variation
- Deep Handstand Push up
- One Arm Muscle Up
- Backlever Pull Up
- One Arm Pull Up
- Handstand Push Ups
- Handstand Raise
- Handstand Press
- Slow Muscle Up
N.B:
- Performing 2-3 continuous repetitions will earn additional points.
- Performing more than 3 continuous repetitions will not earn any further additional points.
- Non-continuous repetitions will not be counted; only the first attempt of the move will be scored.
Dynamic Tricks JUDGE (20 Points)
| Class S | Class A | Class B | Class C | Class D |
|---|---|---|---|---|
|
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|
|
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- 1260
- 1080
- King 900
- Supra 900
- Reverse Ice Ball
- Swing Back to BF
- 900
- Dislocated 720
- Dragon 1080
- 720
- King 540
- Muscle 540
- Suicide Launch
- 180 Ice ball Deltchev
- Supra 540
- Giant Swing 360
- Supinated Frisbee
- Tornado Frisbee
- Dislocated Ice Ball
- Geinger Horizontal Twist
- Dragon 720
- Frisbee
- Dislocated 540
- 1 arm geinger
- 1 arm 540
- 1 arm shrimp
- Ice ball
- Shrimp 360
- Full palm spin
- high fly aways
- Airstrike
- X Geinger
- Reverse Geinger
- Frontflip P bar
- No Touch 540
- 540
- Geinger
- Shrimpflip
- 1 Arm 360
- Alley oop
- Palm Spin on P bar
- Shrimp on p bar
- jump split p bar
- 450 dips
- palm spin
- assisted one leg geinger
- Shrimpflip above the bar
- X-360
- Elbow 360
- Under 360
- Stand on the bar 360
- Pronated Dragon 360
- 360 and 360 variations
- Dragon 360
- bar gainer
- 360 muscle up
- landing
- jump over the bar
- 180 spin
- rolls and spins
- giants
- dynamic pull over
- clap muscle up
- p bar low level flow
P-Bars Dynamic Tricks
| Class S | Class A | Class B | Class C | Class D |
|---|---|---|---|---|
|
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- Backflip Regrab
- Iceball
- Backflip Ladings
- 450
- P-bar Shrimpflip
- Iceball Landing
- Palm Spin
- Split Jump
- Elbow Backflip
- Elbow frontflip
- Backclap P-Bar
- Muscle up 360
- Side L-Sit Jump
- Jump over P-Bar
- Jump into P-Bar
N.B:
- Two repetitions of the same move are acceptable and will be evaluated separately.
- More than two continuous repetitions will not be counted as a skill but may positively influence the flow score.
- More than two non-continuous repetitions will not be counted.
COMBINATION JUDGE (15 Points + 5 Points on Transitions)
Moves Score
| Total Moves | Score |
|---|---|
| 1 Move | 0.5 |
| 2 Moves | 1.8 |
| 3 Moves | 3.1 |
| 4 Moves | 4.5 |
| 5 Moves | 5.8 |
| 6 Moves | 7.1 |
| 7 Moves | 8.4 |
| 8 Moves | 9.7 |
| 9 Moves | 11.1 |
| 10 Moves | 12.4 |
| 11 Moves | 13.7 |
| 12 Moves | 14 |
Categories Bonus
| Categories Used (Statics, Dynamics, or Power) | Bonus Points |
|---|---|
| 1 Category | +0 |
| 2 Categories | +0.5 |
| 3 Categories | +1 |
Combination Score Max: 15 Points
(14 from moves + 1 from bonus)
Transition Points
A transition is the movement between skills performed in a creative or aesthetic way.
| Difficulty | Points |
|---|---|
| Easy Transition | 0.5 |
| Medium Transition | 1.5 |
| Hard Transition | 2.5 |
Transitions Score
5 Points
Awarded for transitions between moves.
N.B:
- If a participant performs multiple combos in a round, the final score is determined by selecting the highest score achieved from all combos executed during that round.
- A maximum of 4 moves per category (Statics, Dynamics, Power Dynamics) is allowed within a combination.
- Any additional moves beyond the 4 allowed per category will not be counted towards the score.
- To achieve the maximum of 12 moves, an athlete must perform 4 moves from each of the three categories.
Flow JUDGE (20 Points)
| The flow judge possess extensive experience and expertise in calisthenics, as their role involves evaluating the fluidity, continuity, and seamless transitions between moves in a participant's routine. |
| The Number of Tricks performed in a row the Higher the Points. |
| The Harder the Transitions and Combinations the Higher the Points. |
Rules
- - If an athlete repeats the same performance combination multiple times, judges are permitted to deduct points.
- - Communication with the main judges is not allowed. Any objections must be submitted to the side judge, who will determine if the issue merits review by the main judges. (If an athlete breaks this rule, they will receive a warning.)
- - Any form of verbal abuse, disrespect, sexism, racism, or discrimination is strictly forbidden. Anyone who violates this rule will receive a warning.
- - Upon receiving two warnings, the participant will be disqualified from the current and the next CaliBattles.
Important: Strict Form Evaluation
For all judging categories, especially Statics, Dynamics, and Power Dynamics, the form and execution of every move are strictly evaluated by the corresponding judge. Bad execution of a move will result in a deduction of points or the move not being counted at all.
